Our Curriculum

We’re laser-focused on helping students excel in a tech-driven world. So our curriculum is founded on quality content, project-based learning, personal attention, and fun. We partner with educational professionals from each discipline to ensure lessons conform to national and state STEAM education standards. 

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We combine small-class sizes with high-quality instructors to provide a meaningful educational experience. Every one of our students knows they matter. Our project-based learning model promotes creative problem solving, critical thinking, peer collaboration, and in the end, a real sense of achievement.

The STEAM Generation Student Lifecycle

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Student lifecycle
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1. JUNIOR EXPLORER: 

GRADES PK-2

Follow directions, build models

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2. ADVENTURER:

GRADES 3-5

Analyze and compare results

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3. INNOVATOR: 

GRADES 6-8

Solve new problems

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4. INVENTOR:

GRADES 9-12

Follow the design thinking process

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5. STEAM COACH:

​COLLEGE

Influence as a role model

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6. MENTOR:

POST-COLLEGE

Inspire the next generation

We divide our program into three levels (Pre-K to 2nd Grade, Grades 3-5, Grades 6-8) to build curiosity, competence, and confidence, step-by-step. Students are challenged appropriately for their age and experience.

Grades PK-2 (Jr. Explorers)

Explorers are introduced to basic engineering and computing principles and explore STEAM concepts and interfaces in a playful and constructive environment.

Grades 3-5 (Adventurers)

Adventurers exercise creativity on longer and more sophisticated projects and begin to take ownership of their work and employ critical-thinking skills to develop solutions.

Grades 6-8 (Innovators)

Innovators challenge one another, are guided to excel in technical STEAM proficiency, and work directly with industry-recognized technology. 

15 STEAM Curriculum Disciplines

Meets highest academic standards:

State Standards
Next Generation Science Standards (NGSS)
International Technology and Engineering Educators Association (ITEEA)
National Council of Teachers of Mathematics (NCTM)
English Language Arts (ELA)

3D Printing CAD

3D PRINTING CAD

Aerospace Engineering

AEROSPACE ENGINEERING

Augmented/Virtual Reality

AUGMENTED/ VIRTUAL REALITY

Chemical Engineering

CHEMICAL ENGINEERING

Civil Engineering

CIVIL ENGINEERING

Electrical Engineering

ELECTRICAL ENGINEERING

Environmental Engineering

ENVIRONMENTAL  ENGINEERING

Hardware Engineering

HARDWARE 
ENGINEERING

Industrial Engineering

INDUSTRIAL 
ENGINEERING

Marine Engineering

MARINE
ENGINEERING

Mechanical Engineering

MECHANICAL
ENGINEERING

Mechatronics Engineering

MECHATRONICS
ENGINEERING

Robotics Engineering

ROBOTICS
ENGINEERING

Software Engineering

SOFTWARE
ENGINEERING

Video Game Design

VIDEO GAME DESIGN

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STEAM Literacy 

 We focus our learning modules to help our students improve their skills in teamwork, task ownership, and complex problem solving.
 

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Enhance Problem Solving

Improved Problem Solving
 

Students learn to identify, define and develop solutions for problems as a core part of the curriculum.

Have Fun while meeting learning goals
 

Attention, motivation, and memory are products of enjoyment, so we include this special ingredient everywhere we can.

Develop Peer Collaboration Skills
 

STEAM is a team sport. Our methods promote empathy and respect for peers and accountability for assigned tasks.

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Building for the Future

Students will build competence in one or more STEAM disciplines and make meaningful progress towards skills that will help them build a more successful future.