Our Curriculum
We’re laser-focused on helping students excel in a tech-driven world. So our curriculum is founded on quality content, project-based learning, personal attention, and fun. We partner with educational professionals from each discipline to ensure lessons conform to national and state STEAM education standards.
We combine small-class sizes with high-quality instructors to provide a meaningful educational experience. Every one of our students knows they matter. Our project-based learning model promotes creative problem solving, critical thinking, peer collaboration, and in the end, a real sense of achievement.
The STEAM Generation Student Lifecycle
1. JUNIOR EXPLORER:
GRADES PK-2
Follow directions, build models
2. ADVENTURER:
GRADES 3-5
Analyze and compare results
3. INNOVATOR:
GRADES 6-8
Solve new problems
4. INVENTOR:
GRADES 9-12
Follow the design thinking process
5. STEAM COACH:
​COLLEGE
Influence as a role model
6. MENTOR:
POST-COLLEGE
Inspire the next generation
We divide our program into three levels (Pre-K to 2nd Grade, Grades 3-5, Grades 6-8) to build curiosity, competence, and confidence, step-by-step. Students are challenged appropriately for their age and experience.
Grades PK-2 (Jr. Explorers)
Explorers are introduced to basic engineering and computing principles and explore STEAM concepts and interfaces in a playful and constructive environment.
Grades 3-5 (Adventurers)
Adventurers exercise creativity on longer and more sophisticated projects and begin to take ownership of their work and employ critical-thinking skills to develop solutions.
Grades 6-8 (Innovators)
Innovators challenge one another, are guided to excel in technical STEAM proficiency, and work directly with industry-recognized technology.